My obsession with random generator really started when I discovered rougelikes in the late 90s. It was when I learned what procedural generation is and I got hooked. There seems to be something magical and intriguing in the way a simple man-made algorithm can create a variety of content from random ingredients and formulas... and it seems that I am not the only one. This aspect of digital gaming seems to be quite popular nowadays. More and more developers are jumping on the random generation train. Either creating rougelike-like games (Spelunky, Binding of Isaac) or just adding randomized elements to their creations (like equipment in Borderlands and Skyrim). Random dungeons, random loot, random enemies. It's everywhere! Even on a tabletop...
Tabletop procedures
Randomized board of Settlers of Catan |
Now, years after the birth of online random generators we see next step of this evolution - decks of cards that aim to help and inspire game masters in the art of improvisation. You probably seen some of them on Kickstarter in recent past. I am talking about projects like Concept Cards, Creature & Encounter Decks, Combat Description Cards, The GameMaster's Apprentice (this one is quite cool!). If you think about it, cards are a great tool for this sort of thing. Portable, quick and big enough to pack a good amount of content. When used by a skilled GM those can make for an amazing experience.
If you are curious about improvisation, I would encourage you to check some of them out. Each of those decks has a different flavor and different uses, so shop around to see what suits you.
If you are curious about improvisation, I would encourage you to check some of them out. Each of those decks has a different flavor and different uses, so shop around to see what suits you.
What do you think about those card aids? What kind of info would you like to see on them? I am toying with an idea of creating some decks like that under CC license so people could create their own - would you be interested in such a template so you could create your own cards? After all, roguelikes survived and had their re-birth thanks to Open Development, why can't random "tables" have the same?
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